Essentially, the theory was that people would play to a certain point, than feel compelled to pay for the game to unlock the rest of the content. Shareware was a concept that was especially popular back in the 90’s, most notably popularized by Doom in 1993, where a large portion of a game would be released for free and the rest of its content locked. It isn’t perfected, as Shareware tended to give you an entire game, but in today’s world it is hard to actually expect that. What I mean by this is that Kingdoms of Amalur channeled one of my favorite classic methods of demos in gaming and modernized it to work amongst the current marketplace.ģ8 Studios and EA have essentially brought back the awesome concept of shareware in their demo. While all games don’t have the luxury of a sandbox nature that Kingdoms of Amalur has, I do hope that other upcoming sandbox games pay attention and take the same demo model from the game. While Chad already previewed the excellent Kingdoms of Amalur demo, I wanted to say a few words on a large part of the reason that I found it so enjoyable: it was very much akin to the way a good demo ought to be.
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